Certified Scrum Product Owner (CSPO) + Innovation Games®
Join us November 15-16 for the two-day Certified Scrum Product Owner training.
|Certified Scrum Product Owner (CSPO) + Innovation Games® - Group Ticket||$995|
|Certified Scrum Product Owner (CSPO) + Innovation Games® - Student||$995|
|CSM & CSPO Ticket||$2,250|
The Certified Scrum Product Owner course is a two-day, interactive class introducing the concepts of Agile business leadership using the Scrum framework. Successful participants will become Certified Scrum Product Owners, a first step in the journey towards a more adaptive form of business leadership. This course is based on over 24 years of industry experience, including nearly 10 years of experience in the role of Product Owner/Agile Customer and teaching/mentoring others in this role.
Though each Certified Scrum Product Owner (CSPO) course varies depending on the instructor, all CSPO courses focus on Scrum from a product owner’s perspective. Graduates will receive the CSPO designation. All CSPO courses are taught by Certified Scrum Trainers.
This course is designed for team members and managers involved in projects who may assume the Product Owner role. This is often a product manager, business analyst or business sponsor. In large organizations, it is recommended that Directors and Vice Presidents who oversee IT projects or functional areas also participate.
Participants must have knowledge of Scrum by reading one of the Scrum introduction books or other self-study. A basic understanding of Scrum is assumed. Previous experience on a Scrum project is desirable.
Prepare participants to effectively participate on projects using Scrum and to assume the Product Owner role. View the CSPO Content Outline and Learning Objectives.
The course is primarily exercises and discussions with some lecture to define terms and concepts. Ample time is available to learn from real experiences on real projects from the instructor’s experience as a product owner and from teaching and coaching Scrum teams.
Product Vision – A clear, shared vision is crucial for successful agile teams. We’ll walk through three techniques to help unify your team, stakeholders, and customers around the right vision for your product or service:
- “We’re #1!” – boiling your product vision down to its essence
- Product Differentiation – what makes your product unique, different and better
- Collaborating on Product Vision – use the Product Box Innovation Game for a collaborative discussion about your vision
Agile Roadmapping – Roadmaps are an important link between vision and the product backlog. Unfortunately, many roadmaps are a slide with a date and some bullet pointed features, which doesn’t provide any context.
- Learn how to create a rich, easily updated agile roadmap that gives the right amount of context to help stakeholders and team members understand where we might be headed and why.
- Learn how to use the Prune the Product Tree Innovation Game to collaborate with customers on your road map.
Product Backlog Basics – Learn the rules for a Scrum Product Backlog as well as a set of key practices for using the Product Backlog to help ensure consensus on what we are building.
- Product Backlog Basics
- Writing User Stories
- Vertically Slicing User Stories
- Acceptance Criteria
- Backlog Refinement
Prioritization – The core of the Product Owner’s job is to prioritize among the many great things we could do and help the team focus only on what is most important to do first. Traditional techniques like Kano and market research are too slow for most agile teams, so many product owners prioritize solely on gut feel or by responding to the currently squeakiest wheel.
- Learn a prioritization framework that helps you visualize the relative importance of your customer segments, internal & external stakeholders, corporate strategy, and maintaining a clean code base.
- Use the Buy a Feature Innovation Game to collaborate with customers on priority.
Agile Release Planning – Believe it or not, I’ve heard many times the misinformed statement: “We’re agile, so we don’t really plan.” Not only is this not in line with Agile values, which state “We value Responding to Change over Following a Plan”, it is usually just bad business. The Agile value does not mean that we do not plan, but that we create a plan but then expect it to change as we start working on it!
- Learn the nuts and bolts of creating an Agile release plan
- Learn how and when to update the release plan
Working in Sprints – the Product Owner job doesn’t end once the Product Backlog is ready for sprint planning. Your team will be most effective if you are available during the sprint to provide feedback at key points.
- Learn the Product Owner role during the sprint
What You Get
- A printed copy of all course materials
- A one-year membership in the Scrum Alliance
- Recognition by the Scrum Alliance as a Certified Scrum Product Owner
Cancellation Policy: In order to receive a refund of your tuition for this class you must notify us no later than 5 business days prior to the class start date. Cancellation requests received after the 5 business day window will be issued a credit that can be applied towards a future class.
If you have any questions, email our Agile Coach Nate Adams.
Instructor: Jason Tanner
Jason is the CEO of Applied Frameworks, a product management consulting firm. His passion is coaching people in organizations to develop products that customers love. Jason mentors, teaches, facilitates and sometimes does the work to identify and apply the optimal frameworks for given situations. Lately he’s been focused on very large scale Agile adoptions and overcoming all of the obstacles thousands of people encounter when their world of work shifts.
Jason’s experience spans product management and marketing, business planning, partner management, project management and leadership. He believes that his attraction to Agile is based on over 9 years of service as a Marine officer. He received an engineering degree from Cornell University and a MBA from Duke. Jason is a Certified Scrum Trainer, SAFe Program Consultant and Innovation Games Qualified Instructor. When he’s not working, he likes to exercise, read and watch his two kids play sports.